Seedloom is a free, browser-based toolbox of procedural generators for game developers without an artist: solo devs, students and game jam teams. It creates matching game art, sounds and engine-ready files in minutes, with no sign-up needed.
Everything is generated by code, not AI: results come from a seed, so the same settings always give the same result, and no training data or scraped art is used. One color palette can drive every tool, so sprites, tiles, UI and backgrounds fit together.
Tools include a color palette generator, pixel art sprite and character generators (rigged characters with walk, run, attack and death animations in side, isometric and top-down views), a seamless tile and texture generator with normal maps, terrain autotiles (47-tile blob sets with a ready Godot 4 TileSet), parallax backgrounds, game UI kits, retro sound effects (WAV), effect animations (GIF), low-poly 3D models (.glb), noise textures, an image-to-pixel-art converter, a pixel art editor, a spritesheet animator and a GLSL shader editor.
Exports are ready for game engines: spritesheets with JSON, Godot SpriteFrames and TileSets, .glb, 9-slice UI and palette files for Aseprite and GIMP. A free account adds a personal library and a public gallery. What you make is yours, including for commercial games, with no credit required. Seedloom is currently in alpha.